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40 clothing simulation tips from 3D World

#1 User is offline   daisuke Icon


  •  Daisuke
  •  FX Fan
  •  New Zealand

  •   203 posts
  •   27-September 09

Posted 16 May 2010 - 07:44 AM

Quote

Clothing simulation has now become a standard part of professional animation jobs. Whereas, a few years ago, it would have been necessary to resort to a third-party plug-in – or to fake the motion of the cloth by hand – most modern 3D packages have sophisticated cloth simulation systems built in as standard.

We asked four experts from different fields within the 3D industry to give us their tips for making better use of these simulation tools. We begin with the market sector in which artists traditionally operate under the least time pressure: feature animation. Accordingly, Pixar cloth lead Claudia Chung focuses on the process of setting up a cloth pipeline, and the way in which complex shots can be broken down into a series of smaller problems that can be resolved completely with simulations.


Read more:
http://www.3dworldma...simulation_tips
~ houdini fan ~
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