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Pyrotechnics academic project

#1 User is offline   Vitor Teixeira Icon


  •  Vitor Teixeira
  •  Student
  •  Portugal

  •   62 posts
  •   02-February 10

Posted 05 March 2010 - 10:42 PM

Pyrotechnics academic project for Francisco Nogueira & Tiago Catarino. The objective is to create an vault explosion. These academic tests were made with Autodesk Maya. Would like to thank to Duncan Brinsmead & David Schoneveld. I'll post the final result until April 22.
You can check the talk with Duncan in this link: forums.cgsociety.org/showthread.php?f=86&t=852762
The video can be seen here:
http://www.youtube.c...h?v=4bgF1qlJD1U
or
http://vimeo.com/9943373
Cheers
When inspiration arises, it will find you working.
(John Cage)
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#2 User is offline   daisuke Icon


  •  Daisuke
  •  FX Fan
  •  New Zealand

  •   203 posts
  •   27-September 09

Posted 06 March 2010 - 12:08 AM

Nice work Vitor.

I especially like the shatter fx. Which method do you think is faster and more reliable?
  • nCloth shattering
  • instanced geos on particles then use fields to blow them out?

~ houdini fan ~
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#3 User is offline   Vitor Teixeira Icon


  •  Vitor Teixeira
  •  Student
  •  Portugal

  •   62 posts
  •   02-February 10

Posted 06 March 2010 - 02:37 AM

Thanks but this is my first test with nParticles.
This is supost to be for the shock wave you know.
But look at this show reel and I think you will have an idea wich is better:
http://www.mathieuchardonnet.com/
When inspiration arises, it will find you working.
(John Cage)
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